Julie, a daydreaming librarian, meets Céline, an enigmatic magician, and together they become the heroines of a time-warping adventure involving a haunted house, psychotropic candy, and a murder-mystery melodrama.
Grace Manning is in the middle of her quarter-life crisis, realizing she is in over her head as CEO. To make matters worse, her wild-child ways are causing the company’s stock to plummet. With the help of her young next-door neighbor, Grace’s old Eve doll magically awakens to help get Grace back on track and give her the confidence to be the woman and leader Eve knows Grace can be.
An eccentric millionaire and his grandchildren are embroiled in the plights of some forest gnomes who are searching for the rest of their tribe. While helping them, the millionaire is suspected of being crazy because he's seeing gnomes! He's committed, and the niece and nephew and the gnomes have to find him and free him.
A macho guy and a successful woman doctor suddenly wake up to find themselves in each other's bodies.
A young girl's tricycle gets lost as a French family leaves home for their summer holiday. After becoming accidentally separated from the family, the tricycle is propelled on an unbelievable journey of seemingly unplanned events through the stunning French countryside.
1942. The adventure of 3 men on a mysterious island.
Young Vincent Malloy dreams of being just like Vincent Price and loses himself in macabre daydreams that annoy his mother.
Simple line drawings undergoing the usual transformations so beloved of French filmmaker Emile Cohl.
A collaboration of computer-animated films which features new characters and old friends from the award-winning Fox network television series, "The Simpsons" and Dreamworks' feature film "Antz" The saucy, synthetic hostess, Phig, takes the viewers through Cyberworld 3D, a futuristic gallery of wild adventure and spectacular images. Trouble arrives in the form of three unwelcomed guests named Buzzed, Wired and Frazzled who are inadvertently destroying the environment's foundation, forcing Phig into a hilarious battle to save herself and Cyberworld 3D from total annihilation!
Cryptozookeepers try to capture a Baku, a dream-eating hybrid creature of legend, and start wondering if they should display these beasts or keep them hidden and unknown.
A lonely musician's descent into the shadowy world of a living drug leads to a mysterious island where a battle of body and soul is waged.
Our Sleeping Beauty is now a prostitute and her three protective fairies are Drag-Queens... Metamorphosed into a top-model, will she escape from the dreadful virus that hangs over her?
A young boy Andrius learns a magic words which open a door to another world.
A magician meets a weird girl and offers her to work together in his magic show. It's only until a year later that he starts to know her personally and develops a feeling towards her despite her own problems.
A group of archaeologists unearth a snake god who then brings destruction on anything against his way.
When the Spirit World is flooded due to an unusual rainfall which overflows the River Sanzu (aka the River Styx), Lord Koenma senses an extremely powerful enemy. He entrusts Death God Botan, to deliver to Spirit Detective Yusuke, a mysterious item which must be protected from the invading enemy. However, by the time Botan finds Yusuke, she's too weak to explain the situation. Yusuke and his friends are left in the dark about the new enemy, but not for long. Soon it is a battle for Earth between mere Spirit Detectives and the almighty king of the Netherworld.
Irina Evteeva’s debut quickly became a kind of manifesto for the one-room experimental studio: it defines classification by interweaving animation, appropriated footage, feature and documentary to form a unique whole, a film that rushes backwards into the future, thereby re-inventing Futurism. Mayakovskiy is the star; his occasional presence holds together a film driven by the sound, the beat, of his poetry. Evteeva develops a dramatic structure of flaring, fading, being from light: violin strings become rays, quivering dull yellow spots, pictures. The plot assails the material from which it derives energy from material. History, growling and roaring, finds its form.
In 1940, in the immediate aftermath of the Spanish Civil War, a young girl living on the Castilian plain is haunted after attending a screening of James Whale's 1931 film Frankenstein and hearing from her sister that the monster is not dead, instead existing as a spirit inhabiting a nearby barn.
11-year-old Lisa has no time for toys; she's too busy taking care of her siblings and cooking for her mother. During the Christmas Eve blizzard, Lisa travels to Toyland in Wizard of Oz-like fashion and arrives just in time for a wedding. Young Mary Contrary is about to marry mean, old Barnaby Barnacle, despite the fact that she loves Jack Be Nimble. Lisa tries to stop this terrible wedding and, together with her new friends, discovers that Barnaby wants to take over Toyland. Lisa, Mary, Jack, and Georgie Porgie ask the Toymaster for help, but he can't help them as long as Lisa doesn't truly believe in toys.
Twelve seasoned men and women are on the run. If anyone can survive this, they will or they will die trying. And many will indeed die before the night bleeds away into morning light.
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