Zatoichi's trek through 88 temples to atone for his violent past is interrupted as he stumbles into a village terrorized by a violent yakuza boss.
Zatoichi comes upon a dying man who asks him to give a bag of money to "Taichi". Zatoichi has no idea who this is but when he comes upon a small town harassed by gangsters, he finds that "Taichi" was the man's young son. Along his travels he also met a blind monk who makes Zatoichi question his murderous lifestyle. In trying to help the town, Zatoichi kills some gangsters and becomes a hero to the boy. He must make a choice of whether to use non-violence and set a good example, or violence and set the boy on the wrong path in life.
Zatoichi makes friends with a dangerous chess player, while fending off angry yakuza and bloodthirsty relatives out for revenge, and trying to save a sick child. Meanwhile, his luck with dice is turning.
Zatoichi is a blind massage therapist and swordsman who finds out that something troubling is taking place on the outskirts of town. After discovering who the guilty parties are -- an accomplished Chinese martial artist named Wang Kang and his youthful attendant -- Zatoichi finds them and discovers that the pair's mixed up with a dangerous bunch of terrorist samurai who murdered the boy's parents. Now, Zatoichi must step in to save the day.
The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.
Zatoichi is forced to kill a young man who owes a debt to a yakuza boss. Moments later, his sister Osode arrives with the money she earned (prostituting herself) to pay his debts. The bosses true motives are revealed and he attempts to steal Osode even though the debt is paid. Zatoichi realizes his grievous error and protects the girl from the gang. Osode and Zatoichi are caught in a dilemma as she must rely on her brother's killer for protection and Zatoichi wrestles with the injustice he has caused.
Itinerant masseur and master swordsman, the blind Zatoichi, is near the village of his teacher, Hikonoichi, so he decides to visit. He learns of Hikonoichi's recent robbery and murder and the imprisonment of his virginal daughter, Osayo, in a brothel. Through friendship with Denroku, a local dice thrower and devoted father, Ichi uncovers an unholy alliance between the governor and the area strongman: among their scams is falsifying tax records to put farmers in debt, then forcing their daughters into prostitution at the boss's brothel. With help from Denroku's daughter, Otsuru, Ichi comforts Osayo until he can provoke showdowns with the villains and their henchmen.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
Blind masseur Zatoichi is nursed back to health by a young woman after he is shot by a gang member. Zatoichi, who had come to the village to repay a debt, now feels further indebted. He commits himself to use his amazing sword skills to help the young woman's father, whose river-crossing service is under attack by the same gang responsible for Zatoichi's wounds.
Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.
Blind swordsman/masseuse Zatoichi befriends a young woman looking for her father, a village leader who has disappeared. As he helps her investigate the disappearance, Zatoichi also becomes involved with another young woman who is trying to help her brother, who has murdered someone at about the same time and place as the missing man was last seen.
Ichi is staying at an inn when a woman dies. Her dying wish is that Ichi take her son to his father, an artist living in a nearby town. After arriving in the town, Ichi finds out that the father has been forced by a local boss to create illegal pornography to pay off his gambling debts. Ichi makes it his mission to save the man and reunite the family, even though it brings him into conflict with a samurai he sort of befriended on his way to the town.
Zatoichi treks to a village that has always been a favorite spot of his, only to discover that it’s become a living hell, plagued by feuding father and son yakuza as well as the younger crime boss’s bodyguard, scruffy, smart-mouthed, cash-hungry Yojimbo of legend.
Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
Repeatedly beat to a pulp by gamblers, cops, and gangsters, lone wolf Shoji Yamanaka finally finds a home as a Muraoka family hitman and falls in love with boss Muraoka's niece. Meanwhile, the ambitions of mad dog Katsutoshi Otomo draws our series' hero, Shozo Hirono, and the other yakuza into a new round of bloodshed.
Blind swordsman Zatoichi, jailed briefly, is implored by another prisoner to aid him in proving his innocence of a crime for which he is sentenced to death. Zatoichi is reluctant to get involved, because he knows how often such involvement has led to trouble in the past. But events conspire to thrust him repeatedly into involvement, and gradually he comes to believe in the man's innocence and determines to free him.
Tanjiro undergoes rigorous training with the Stone Hashira, Himejima, in his quest to become a Hashira. Meanwhile, Muzan continues to search for Nezuko and Ubuyashiki. A recap of Kimetsu no Yaiba episodes 55–56, with new footage and special end credits.
A rash of sniper attacks leaves the streets of Tokyo empty and the public terrified to go outside. It’s up to Conan and his friends to find the culprit, but the case goes deeper than it seems. Military cover-ups, conspiracies and murder abound in this fast-paced, thrilling mystery!
When a local gambling house kidnaps some peasants because they failed to pay their debts, a rival gambling house pays their debts and sets them free.
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